﻿using Frosty.Helpers;

namespace Frosty.Conf
{
    public class ConfigValues
    {
        // Config
        public static Spec Spec = (Spec)2;
        public static Presence Presence = (Presence)3;

        public static int DeathStrikePercent = 75;
        public static int IBFPercent = 75;
        public static int RuneTapPercent = 75;

        public static bool BuffPrePull = true;
        public static bool BuffInPull = true;
        public static bool BuffInCombat = true;

        // Glyph
        public static bool HowlingBlastGlyph = true;

        // Heal
        public static bool RuneTap = true;
        public static bool DeathStrike = true;

        // Survival
        public static bool AMS = true;
        public static bool BoneShield = true;
        public static bool IBF = true;
        public static bool HungeringCold = true;
        public static bool VampiricBlood = true;

        // Pull
        public static bool DeathGrip = true;
        public static bool DarkCommand = true;

        // Buffs
        public static bool HornofWinter = true;
        public static bool PillarofFrost = true;
        public static bool UnholyFrenzy = true;

        // Disease
        public static bool IcyTouch = true;
        public static bool PlagueStrike = true;
        public static bool Outbreak = true;

        // Counter
        public static bool MindFreeze = true;
        public static bool Strangulate = true;

        // DMG
        public static bool BloodStrike = true;
        public static bool BloodTap = true;
        public static bool DarkTransformation = true;
        public static bool DeathCoil = true;
        public static bool ERW = true;
        public static bool FesteringStrike = true;
        public static bool FrostStrike = true;
        public static bool HeartStrike = true;
        public static bool HowlingBlast = true;
        public static bool Obliterate = true;
        public static bool Pestilence = true;
        public static bool RaiseDead = true;
        public static bool RuneStrike = true;
        public static bool ScourgeStrike = true;
        public static bool SummonGargoyle = true;
        public static bool DeathAndDecay = true;

    }
}
